Implemented using Oculus SDK and CUDA, rendered by OpenGL Shader. Real-time simulation with above 2M particles in 60 – 90 fps. Obstacles, swirls and tornadoes are controllable by the Oculus touch controllers.
Physics Forests is the fastest stable physics-based fluid simulation engine based on Machine Learning, capable of simulating up to 10M particles including surface generation, rigid-body dynamics, rendering and user-interaction in real-time. This video was recorded on a standard PC with a single Nvidia Pascal Titan X (Cuda).
The Fastest Real-time Physics Engine using Machine-Learning
Simulations using machine-learning are several magnitudes faster and run in real-time for up to 10M particles.
Simulations are unconditionally stable in a fixed time step regime.
Our plan is to release plugins for existing physics engines and VFX software. Easy to use without changing workflow.